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 video understanding


Continuous Heatmap Regression for Pose Estimation via Implicit Neural Representation

Neural Information Processing Systems

Heatmap regression has dominated human pose estimation due to its superior performance and strong generalization. To meet the requirements of traditional explicit neural networks for output form, existing heatmap-based methods discretize the originally continuous heatmap representation into 2D pixel arrays, which leads to performance degradation due to the introduction of quantization errors. This problem is significantly exacerbated as the size of the input image decreases, which makes heatmap-based methods not much better than coordinate regression on low-resolution images. In this paper, we propose a novel neural representation for human pose estimation called NerPE to achieve continuous heatmap regression. Given any position within the image range, NerPE regresses the corresponding confidence scores for body joints according to the surrounding image features, which guarantees continuity in space and confidence during training. Thanks to the decoupling from spatial resolution, NerPE can output the predicted heatmaps at arbitrary resolution during inference without retraining, which easily achieves sub-pixel localization precision. To reduce the computational cost, we design progressive coordinate decoding to cooperate with continuous heatmap regression, in which localization no longer requires the complete generation of high-resolution heatmaps.


ChimpACT: ALongitudinal Dataset for Understanding Chimpanzee Behaviors

Neural Information Processing Systems

Understanding the behavior of non-human primates is crucial for improving animal welfare, modeling social behavior, and gaining insights into distinctively human and phylogenetically shared behaviors. However, the lack of datasets on non-human primate behavior hinders in-depth exploration of primate social interactions, posing challenges to research on our closest living relatives. To address these limitations, we present ChimpACT, a comprehensive dataset for quantifying the longitudinal behavior and social relations of chimpanzees within a social group. Spanning from 2015 to 2018, ChimpACT features videos of a group of over 20 chimpanzees residing at the Leipzig Zoo, Germany, with a particular focus on documenting the developmental trajectory of one young male, Azibo.


Relational Self-Attention: What's Missing in Attention for Video Understanding Supplementary Material

Neural Information Processing Systems

We use TSN-ResNet [11] as our backbone (see Table 1) and initialize it with ImageNet-pretrained weights [4]. We replace its 7 spatial convolutional layers with the RSA layers; for every two ResNet blocks from the third block in res2 to the second block in res5, each spatial convolutional layer is replaced with the RSA layer. For the bottlenecks including RSA layers, we randomly initialize weights using MSRA initialization [3] and set the gamma parameter of the last batch normalization layer to zero. We resize the resolution of each frame to 240 320, and apply random cropping as 224 224, scale jittering, and random horizontal flipping for data augmentation. Note that we do not flip videos of which action labels include'left' or'right' words, e.g., 'pulling something from left to right'.


HRFormer: High-Resolution Transformer for Dense Prediction

Neural Information Processing Systems

We present a High-Resolution Transformer (HRFormer) that learns high-resolution representations for dense prediction tasks, in contrast to the original Vision Transformer that produces low-resolution representations and has high memory and computational cost. We take advantage of the multi-resolution parallel design introduced in high-resolution convolutional networks (HRNet [46]), along with local-window self-attention that performs self-attention over small non-overlapping image windows [21], for improving the memory and computation efficiency. In addition, we introduce a convolution into the FFN to exchange information across the disconnected image windows. We demonstrate the effectiveness of the HighResolution Transformer on both human pose estimation and semantic segmentation tasks, e.g., HRFormer outperforms Swin transformer [27] by 1.3 AP on COCO pose estimation with 50% fewer parameters and 30% fewer FLOPs. Code is available at: https://github.com/HRNet/HRFormer.



Embodied Scene-aware Human Pose Estimation

Neural Information Processing Systems

We propose embodied scene-aware human pose estimation where we estimate 3D poses based on a simulated agent's proprioception and scene awareness, along with external third-person observations. Unlike prior methods that often resort to multistage optimization, non-causal inference, and complex contact modeling to estimate human pose and human scene interactions, our method is one-stage, causal, and recovers global 3D human poses in a simulated environment. Since 2D third-person observations are coupled with the camera pose, we propose to disentangle the camera pose and use a multi-step projection gradient defined in the global coordinate frame as the movement cue for our embodied agent. Leveraging a physics simulation and prescanned scenes (e.g., 3D mesh), we simulate our agent in everyday environments (library, office, bedroom, etc.) and equip our agent with environmental sensors to intelligently navigate and interact with the geometries of the scene. Our method also relies only on 2D keypoints and can be trained on synthetic datasets derived from popular human motion databases. To evaluate, we use the popular H36M and PROX datasets and achieve high quality pose estimation on the challenging PROX dataset without ever using PROX motion sequences for training. Code and videos are available on the project page.


Adversarial Attacks on Black Box Video Classifiers: Leveraging the Power of Geometric Transformations (Supplementary Material)

Neural Information Processing Systems

We observe that our method outperforms the baseline methods in a statistically significant way. We consider four state-of-the-art video classification models, representing diverse methodologies of learning from videos, i.e., C3D [1], SlowFast [2], TPN [3] and I3D [4], as our black-box victim models to perform adversarial attack. The C3D model applies 3D convolution to learn spatio-temporal features from videos. SlowFast uses a two-pathway architecture where the slow pathway operates at a low frame rate to capture spatial semantics and the fast pathway operates at a high frame rate to capture motion at fine temporal resolution. I3D proposes the Inflated 3DConvNet(I3D) with Inflated 2D filters and pooling kernels of traditional 2DCNNs.


Supplementary: Non-Local Latent Relation Distillation for Self-Adaptive 3DHuman Pose Estimation

Neural Information Processing Systems

The raw video frames are forwarded through a person-detector [15] to obtain the person-focused image sequences. Note that, the detector pruned video sequences may not have a smooth pixel transition. However, it retains the smooth pose transition at the view-variant root-relative system. In our work, the shared latent pose can be seen as a parametric form to represent plausible 3D poses. And, the image-to-latent model is trained to regress the latent pose parameters with latent being an intermediate 3D pose representation.



EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activity

Neural Information Processing Systems

Research on egocentric tasks in computer vision has mostly focused on head-mounted cameras, such as fisheye cameras or embedded cameras inside immersive headsets.We argue that the increasing miniaturization of optical sensors will lead to the prolific integration of cameras into many more body-worn devices at various locations.This will bring fresh perspectives to established tasks in computer vision and benefit key areas such as human motion tracking, body pose estimation, or action recognition---particularly for the lower body, which is typically occluded.In this paper, we introduce EgoSim, a novel simulator of body-worn cameras that generates realistic egocentric renderings from multiple perspectives across a wearer's body.A key feature of EgoSim is its use of real motion capture data to render motion artifacts, which are especially noticeable with armor leg-worn cameras.In addition, we introduce MultiEgoView, a dataset of egocentric footage from six body-worn cameras and ground-truth full-body 3D poses during several activities:119 hours of data are derived from AMASS motion sequences in four high-fidelity virtual environments, which we augment with 5 hours of real-world motion data from 13 participants using six GoPro cameras and 3D body pose references from an Xsens motion capture suit.We demonstrate EgoSim's effectiveness by training an end-to-end video-only 3D pose estimation network.Analyzing its domain gap, we show that our dataset and simulator substantially aid training for inference on real-world data.EgoSim code & MultiEgoView dataset: https://siplab.org/projects/EgoSim